Starfarer

Just updated and played again. I forgot to say its quite polished for a alpha and I found the controls a bit better from last time. However in auto pilot mode my ship flies into asteroids. Will there be any multilayer support? Right the now the game has a lot of promise, but the current crop of missions are not really doing it for me. I just end up flying around a lot and blowing up any baddies, rather than using fleet points and getting strategic.

As for dual monitor. In linux at least there may be no fix in many cases, since the drivers are reporting that there is just a single wide monitor. Its up to the user to config there xorg to report things properly i think (some setups this will not be possible). Nvidia has quite a bit on it. Long story short, you need to add extra mode lines to the xorg.conf. Otherwise there is talk of adding this more directly to lwjgl, but even then i think the sea of different xorg config options, it will be hit and miss. You could tell users to config their machines properly :smiley:

if its any consolation, the vast majority of games and even many apps, don’t play nice on many monitor system under linux at least. As long as you support a windowed mode, your gold really.

Thanks!

No multiplayer - not to mention the extra work, the design goals for SP and MP tend to be incompatible.

Working on the campaign layer of the game now - the next release will have a basic version of that, the ability to refit your ships, and weapon/engine damage & repair in combat. Should add quite a bit of meat to the game.

Oh, as far as the asteroids, if it’s small enough compared to the ship, the AI won’t bother avoiding it - the consequences of trying are worse than the piddling damage the ship may take.

Thanks - yeah, someone posted instructions for that on our forum a little while ago, seems pretty hairy, but like you say, also pretty clearly a configuration issue.

Looks good. TotalBiscuit made a good video about it :smiley:

oh nice, that is a pretty good preview of the game, its shaping up really nicely.

nice review! - and the combat is looking really nice.

However. All of the features he mentions sounds like a TON of work.
When do you think you will have a beta ready (feature complete)?

Thanks guys :slight_smile:

Tough question, really hard to say. Late this year, perhaps? A lot of stuff is already done - ship refitting + hull mods, damageable weapons/engines, fleet/cargo/crew management, a star system with rudimentary navigation - it just needs a few weeks worth of polish/cleanup/being made into a game before the next alpha release.

Of course, there’s a lot that hasn’t even been touched yet - a functioning economy and other such sector-wide high level systems, character advancement (actually shouldn’t be too bad, that one - lots of hooks are already in place), officers, and outposts.

I think what’s going to be the hardest is creating a good system for the economy/faction relations/etc, and then tweaking all those large-scale interactions until they work well. The other stuff is… well, lots of work, but it’s self contained work and most of it you can just plow through.

I do worry that I may be underestimating the effort, but then, looking back at what’s already done gives me hope.

I love that game. Finally something with detailed damage model and proper stats. No stupid bars in dps stats. Only problem is that it’s getting boring fast because there is not enough content. Fortunately there is so many mods it’s not a big thing;)