Starbound

It came out December 4th, I’m sooo loving it! :slight_smile:

Maybe you remember my old WorldOfCube (see Signature wait, no, don’t, look here), I’ve always loved those Terraria kind of games, and Starbound is reaaaaally cool.

How do you like the game, what would you like to be improved, and what do you think about the new update coming in a few days?

I love the procedural generation of the game, and it’s what I want to see more of :slight_smile:

There is a huge craze of the sandbox style games and the (infinite worlds). I don’t see the huge appeal. In all honesty I can’t play minecraft for longer then 10 minutes as it becomes boring. I have played this game and do enjoy it. It is not just the mincraft style but actually has crap to do. But the world generation will always be flatter then someone actually created by hand. Which is better an infinite number of really crappy procedural dungeons or one beautifully crafted by hand? I am not saying that all procedural content is crap but it just cannot compare to a world made by hand.

Thats absolutely right, but creating every dungeon etc by hand takes a lot of time and is not always the best solution, because sometimes you dont want to have a fixed storyline or a world limit, because it also limits the time the players can play.
It is always a question of what kind of game it is.
You would (mostly) not use a generator for a story-based rpg, but also not create premade maps for a MC/Terraria like game…

Same here, unless I’m with friends to kill in-game.

Just bought it.

Waiting for Steam to download (on Linux) so I can play this…

EDIT: And I am playing it…

Looks fine, too bad it crashes all the time for me.

You should try Path of Exile. It uses a procedural level system, but has a playset for each level. This makes the levels random enough to be replayable, while controlled enough to be familiar and fun.

I personally love the idea of Minecraft, but I don’t play it anymore because I’m burned out on it. Procedural terrain has always been very cool to me, and to be honest with you I prefer noise to hand crafted terrain just because of the randomness you get out of it. Now, of course every game isn’t suited towards randomly generated terrain, but a few really are quite amazing with it, and I can keep playing the game over and over and get almost a new experience every time. I think its less with the terrain and more about what you can do with it. Minecraft is fun, but after a while building the same building and gathering the same resources and fighting the same mobs becomes old. I want to find a game where the content is also randomly generated, as well as the terrain so you truly have a unique experience every time you play. I’m sure there are plenty of games out there like that, but I don’t game anymore besides the occasional match of Battlefield :wink:

I would love to get this “unique” experience. I can’t think of any procedural generated game where the procedural part produced anything reasonable without an insane amount of tweaking. You cannot create hundreds of hours of gameplay with some magic algorithm. Sure it could take a year of real life time to traverse the land but that does not make the traversing fun. This is all subjective of course and I do not judge people for liking that stuff as people like COD ::slight_smile:

I think the best games with high level of re-playability are open world games where there is a bunch to do and many ways to do it (not restriction the player) or arcade games where the game play is simple but fun. For some reason Bloons TD is stupid simple but very fun. Tetris is simple nothing complicated but very re-playable. The are not all RPG or FPS but more of styles. FarCry on here looks very fun. Sandbox is great but players HAVE to have some direction other wise there is no point. Minecraft has got to be the edge of the boundary and I think much of the popularity is due to a hipster like following.

Starbound has different planets which is why I really like it. It is not one type of land but many. Minecraft has biomes but they only go so far.

I can play minecraft single player for up to 1 hour , but multiplayer on big servers is something anyone could do for hours.

The dungeons aren’t ‘generated’. They are crafted by hand, just ‘placed randomly’ in the world. That’s why villages and dungeons look so amazing in this game! :slight_smile:

EDIT: One problem with a non-generated version is that I’ve already seen some dungeons twice, which makes it a little bit repetitive. But I’m not sure whether randomly placing the rooms vs. not doing that would help with that point.

EDIT 2: Btw, the team is aware of the problem that generated stuff just doesn’t look that cool. They have for example handcrafted terrain structures that are placed in the world to make the world look nicer, so you have an arc or similar, which you wouldn’t get with generated terrain :slight_smile:

That is why this is much better then most out there.

Terraria is a clone of minecraft - at least its a little different being 2D
starbound and craft the world and all that bullshit are just clones of that again

think about which games you will remember in the future… certainly not all these lackluster copycat games
starbound is like terraria… IN SPAAACE

Although i agree, this should come into play when actually describing a game. You must remember that minecraft itself was based off of another game. Saying that Starbound is like Terraria may be true but it shouldn’t be seen as clone, rather it should be seen for its special features and acctual gameplay. In summary, starbound is starbound and terraria is terraria and minecraft is minecraft

So when I bought this I was happy that I was getting a game that was pretty much Terraria but with multiple worlds and procedurally generated content.

Then I actually watched the trailer and… Wow. This is not like Terraria. Terraria resembles only a small part of the full game (so far), and it isn’t even done yet.

I disagree. You could say that mario is a clone of the first ever platform game.
Hats off to the designers. They spotted a growing market and now they’re piling up the sales.

Totally not your opinion here.

Minecraft is like Inifiniminer… ON THE SURFAAAAACE.

Seriously, you should think about what ‘clone’ actually means. It doesn’t mean ‘a game of the same genre’, but ‘exactly the same game copied’. So for example there are clones of minecraft, that really have a pickaxe, the 3x3 crafting grid, etc. But then there are games like Starbound, which build up on the same genre like minecraft (which opened it up to the gaming world the first time) (the genre being ~ sandbox grid-based games, “cube worlds”) and built up upon and improved games like Terraria, took ideas from other games, mixed in some good pixel art, good ideas and new concepts. Have you already tried out Starbound?

I want to know how original the games are that you made :wink:

No offense, though, I just want to show you that they and how they make games isn’t very different from you and how you make games :slight_smile:

One last thing: The lead developer of Starbound is/was part of the Re-Logic Team that developed Terraria :wink:

Holy crap man… you got Nerd3 to review this:

3-kaTDYO8Lo

You, are amazing.

in the end, everything is a Pong clone.