UPDATED:
I found a rather large bug that may explain the performance problems some were having, mostly the ATi people. Actually, it was effecting everyone greatly, but those with really good video cards would have still found performance acceptable…now they’ll find it great
The bug was causing static objects to be rendered with immediate mode calls big performance hit, both for the card and the CPU.
With the fix in, I have doubled the number of visible asteroids and still have almost twice the FPS of before (worst case was 50 FPS on my box, now in the same spot with twice the roids, I get 90 FPS)
Let me know if it helps those that were having FPS problems.
Here’s the latest version of the Star Gauge engine (I still can’t call it a game just yet, but it’s getting close). Version 0.3 alpha
This version has 3D sound and music using FMOD!
Though, there is a downside to that, sound is only available on Windows machines at the moment, Linux or Apple users should uncheck the enable sound checkbox on startup…I’ll get it working for the others, just not yet, sorry.
There are substatial improvements to the game play and graphics. Your ship is easier to control, the enemies aren’t super hard and everything is nicely textured (especially your ship, press 1-8 to see yourself).
You are actually almost on a mission in this version (still more to do, but getting there).
You are on the edge of a dense asteroid field. You have to take out 2 groups of fighters, the second group has a scout out ahead. You have upgraded firepower (superior to the enemy, but not god-like). You also have 4 missles at your command.
Tips:
- Never play chicken with the enemy for to long
- Use the left and right arrows (or A and D) to bank your ship till you are aligned with your target, you will cover more of his surface area with your shots (better chance of a hit)
- Your ship can travel at 200m/s but 75m/s IS optimal for fighting the enemy. To fast and they are to hard to hit, to slow an you are to easy to hit (your ships default speed is 75m/s)
- If you collide with an asteroid or a ship, pick up speed quickly or you will be an easy target (unless you are away from the enemy)
- When the enemy is far off, speed up to reach them, then slow down to around 75 again.
- Collision = dmg, watch where your going
Good luck on your mission.
Read the instructions in the setup window for controls.
More info:
New in this version (0.3.0a, May 10, 2005)
- Improved graphics
- Sound FX and Music with FMOD
- Texturing of models
- Level scripting (still more to do)
- More performance improvements (of course!)
- Improved particle system
- Improved AI
- In cockpit console updates (collision warning, missles)
- Improved collision detection (mesh planes)
- Loading screen with progress bar
- More bug fixes