I’m a bit out of the loop for 3d formats - what’s a good export/runtime format for 3d animation (with joints and skinning)?
By “good” I mean something that plenty of tools like Maya and Blender have exporters to, not a source file format, and is reasonably sane and feature-complete (ie. contains polys, joints, keyframes, user channels, etc). FBX has been mentioned a few places, but I’ve not looked into it much.
Alternatively, how’s Collada support these days? Should I be exporting to Collada and then converting to a custom binary format for actual runtime use?