Hey guys,
We are trying to make use of glutSolidCylinder:
float keyColour[] = { 1.0f, 1.0f, 0.0f, 1.0f };
gl.glMaterialfv( GL.GL_FRONT, GL.GL_DIFFUSE, keyColour, 0);
glut.glutSolidCylinder(1.0,0.5,10,1);
Our problem is that only the front shows of the object, the back is see-through
We can’t get it to work proper… can someone help us?
grtz
Team22