Standard GLut object problem

Hey guys,

We are trying to make use of glutSolidCylinder:

float keyColour[] = { 1.0f, 1.0f, 0.0f, 1.0f };
gl.glMaterialfv( GL.GL_FRONT, GL.GL_DIFFUSE, keyColour, 0);
glut.glutSolidCylinder(1.0,0.5,10,1);

Our problem is that only the front shows of the object, the back is see-through :frowning:

We can’t get it to work proper… can someone help us?

grtz

Team22

I simple fix is: glDisable(GL_CULL_FACE)
but glut library have issues with faces…