SSC Fizzle

Just a brief background of this project and me. I am very new to Java and programming in general, started learning about 4 months ago. I decided I needed an outlet to express some creativity and the SSC Fizzle kinda fell into place. This game is based off a comic book I was writing a couple years back and the style of the game is influence by The Oregon Trail, such a good little game. When I say we in the video below I am referencing my close friend, him and I are developing the story line and character design. As for the code and art work, that is me which is such a fantastic learning experience with Slick2D, LWJGL and Java in general.

Currently the structure for the Intro sequence is setup which is what you will see in the video. I am posting this at such an early stage in development because I want you guys to see it as everything unfolds. Also I will be able to look back in a year or two and get a good laugh :).

The story line is being worked out currently. The next update I put here will have the beginnings of the story line in the game, both in text and artwork.

But to elaborate on what we have so far. The game is set in the early 1930s with an experimental space program, the SSC stands for Secret Space Command. The SSC is a rouge branch of the American government and sends the Fizzle into space to spy on the party lead by Hitler (it *'ed out the word, hmm interesting. Well you know, it starts with an N and ends with azi). Something happens to the Fizzles engine while orbiting Earth and they are hurled out of our solar system. The story line up to this point is pretty solid but once you go past this point in the game the story line will differ depending on the direction you head. Throughout the game you will need to negotiate with Alien species that you meet for food, fuel, or you can choose to fight them and take the supplies, obviously risking losing the fight and damaging your ship or possible Game Over. The goal of the game is to ultimately make it back to Earth BUT there are other endings as well, you could choose to stay out there to continue the exploration.

Throughout the game there is always a possibility for you crew members to die, which if they do you will not be able to utilize their skills anymore. Their is always a chance of a mutiny if crew moral gets too low. You can run out of fuel mid journey and have to figure out a different way of getting your ship moving, also you can run out of food and everyone will starve. I wanted to make this game have different possible ways of losing and winning.

The game is meant to be pretty cheesy and have a touch of classic sifi. We want people playing to have an innocent laugh but still not so corny to where it is not taken seriously.

The video explains pretty much everything so far, 2D 8bit space adventure game. Please keep in mind the terrible audio quality is due to the broken mic I was using, have to use what you have sometimes.

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