With the arrow controls when you stop tapping them he keeps walking that direction
its interesting to watch the shading when you dig a 2 block wide hole straight down, and drop sand into it, something funny there with the calculations, but nice that it all updates as the sand falls.
is it difficult to make it so that if the rain drops hit a solid block they die? that would feel good to watch, and you could then also hide under trees and inside houses, etc⌠i havnt seen the snow yet but it looked like it lands on things in the screenshot.
[quote]With the arrow controls when you stop tapping them he keeps walking that direction
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OMG :-
I forggot the KeyRelease method
[quote]is it difficult to make it so that if the rain drops hit a solid block they die?
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I didn´t undertood that. are you talking about a animation or simple disappear when touch the ground?
[quote]and you could then also hide under trees and inside houses, etcâŚ
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Pretty soon you will be able to build your own house
[quote] i havnt seen the snow yet but it looked like it lands on things in the screenshot.
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The snow takes a little bit longer than rain
[quote]I didn´t undertood that. are you talking about a animation or simple disappear when touch the ground?
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I mean make them dissappear when they hit trees, water, walls, etc. Maybe later you can make water drip down from the tree leaves when its raining too. Take a look at what real rain does. See what it does that your rain doesnt, and you might find little details that would make your rain feel more like rain and less like moving blue lines Atmospheric graphic and sound effects can be great for connecting a player to a game world.
[quote]I mean make them dissappear when they hit trees, water, walls, etc. Maybe later you can make water drip down from the tree leaves when its raining too. Take a look at what real rain does. See what it does that your rain doesnt, and you might find little details that would make your rain feel more like rain and less like moving blue lines Smiley Atmospheric graphic and sound effects can be great for connecting a player to a game world.
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Oooh i understand like minecraft. I will try that later. Thank you
Update 0.3.2
- Bug: Arrow keys fixed;
- Improved character physics;
- Character Physics in water improved;
- Character no longer collides with leaves unless it is on top of them;
- Other bugs fixed;
Download:http://www.mediafire.com/download/fata5rzd3vea35x/Square+World+0.3.2.rar
The trees are much better now, they interact how most people would be expecting them to. Heres another list of advice if you want it.
-If I dig a deep hole in the water, I am unable to swim up out of it.
-I managed to get my feet stuck in the ground at some point⌠maybe check for that and snap the players feet up to the top of the block.
-If youâre planning on making mining a part of the game, the current shadows are killing that idea, you cant see anything of the underground terrain.
-When you break a tree block, it wrecks any other near by blocks, I assume you want it to only wreck the neighbouring leaf blocks.
-Make the building blocks inventory limited to what has been collected, thatll force people to start digging.
-Make the rendering tied to a âcamera locationâ rather than the players position, then you wont have to show all the blank space off the side of the map.
Alot of improvement I like this game alot
why you dont make an infinite world?
why can you put blocks over the player?
Do you know how hard it is to make an âinfinite worldâ? (There is no such thing as an infinite world, it will end at some point)
Why wouldnât you be able to put blocks over the player?
Those are the real questions.
It is actually not that hard if you have a plan. Making one is possibly hardâŚ
An infinite world may tend to be infinitely repetitive and boring. Better a small well crafted world in most cases.
If you have a good procedural generator you will have to walk really far to get completely bored. And you are not limited by space.
I really only have spelunky and minecraft to go on for procedural generation. spelunky is always full of surprises, where as minecraft suffers a serious lack of content. whether your content is generated by people or a computer, its definitely harder to create enough content to keep a very large world feeling like it has enough life to it.
This game will have a large world but not infinite because of some features that i will add.
In 0.4 you should add animals and possibly enemies
Update 0.3.4
- Code organized;
- Bugs: effects of breaking blocks solved;
- Improved Camera;
- Inventory with counter;
- Texture of slots was changed;
- Performance of the game a little improved;
- Lighting was changed;
Download:http://www.mediafire.com/download/6857p6pfmy5777d/Square+World+0.3.4.rar
the first time i ran it, i didnt get any of the blocks i broke, at some random point i had 3 dirt in inventory then 20. i cant work out why it was doing that. second time it was ok. apart from the initial glitch, its pretty cool - players can really start to build stuff now. i would suggest always having the numbers displaying how many of each item youve got though, its annoying to have to change just to check the numbers. i would also make it so that dirt and dirt-with-grass blocks are considered the same thing for inventory, theres no point having both when they are basically a different sprite of the same object right? (you will probably want to have more block types at some point, i dont know if your inventory already allows for that, but make sure it can be variable size some time soon.)
the lighting is still a bit off, specially with the water, and if i dug a cave upwards, it wasnt updating lighting properly. when you build stuff, half of what you build turns black, doesnt look so nice. having no lighting would work better untill you can work out how to get it right i think.
the jumping is still weird, i suggest you look at a couple of simple platform games and re-write your player movement code. you cant jump over gaps more than 2-3 blocks wide, that limits the variety of obstacles that can be built. if water is more than 3 or 4 blocks deep, you cant get out of it, the waters a bit harder to get right, but gravity is a lot less under water and you should swim upwards rather than jump, no matter what depth you are at.
It freezes when I try to break a block.