Square World 0.3.5

http://s28.postimg.org/gau8pi7z1/Square_World_0_3_5.png

World Square is a game based on the famous Minecraft but in 2D and with varying differences.
Last Version: 0.3.5
Download:http://www.mediafire.com/download/orp2ed8apdpi8na/Square+World+0.3.5.rar
0.1
-movement (walking and jumping);
world-50x50;
-squares (earth, grass, stone);
add-squares;
-Eliminate squares;
inventory-3 objects;

0.1.3
-ground becomes grass in if you have nothing over;
-grass turns soil if it has something over it;
-noite/dia; Yes

0.1.5
-updated texture of squares;
increased to 100x50-world;
-added trees in the world;
-added flowers in the world;
-Squares (earth, grass, stone, wood, leaves, flowers (Rose));

0.1.6

  • Bugs removed from the world generator;
  • World increased to 150x50;
  • Flowers suspended in air are automatically deleted;
  • Grass becomes earth will have another square of grass on top;

0.1.8
New processing by eliminating squares;
World-increased to 200x50;
-Duration of night / day increased;
-Leaves are deleted if they dont have wood beside or underneath;

how to play:

  • A and D to walk
  • SPACE to jump
    -ESCAPE to pause the game
    -mouse left to delete squares
    -mouse right to add squares
    -scroll to change selected square in inventory

Please give me your opinion about the game :slight_smile:
And sorry for my bad english (i am portuguese) :confused:

PS: The code was based on Ulixava Tutorial

Please use something like dropbox or mediafire or whatever storing website that doesn’t require random people to login in order to download things…

I changed the download link :slight_smile:

Isn’t this from a tutorial on YouTube…?

I thought the same. If I’m correct, it was ulixava or something like that.

The base of the game i learn from Ulixava Tutorials. But the game is diferente from the ulixava :slight_smile:

If you’re using his code then it would be considerate to at least mention that you took it.

No it is not his code. I just learn how to create a game like that and i create my own. The texture of character is from his tutorial but in version 0.2.0 i will change it

Sounds a bit suspicious if you ask me, you should really just make your own art assets, I mean, these aren’t exactly that hard to make o0

[quote]Sounds a bit suspicious if you ask me, you should really just make your own art assets, I mean, these aren’t exactly that hard to make o0
[/quote]
I know that and the next version all the texture are created by me :smiley:

Update 0.2.0:
-New Icon;
-Menu to start the game;
Menu InGame;
Squares - water added;
-Small/Medium Lakes are generated in the world;
-Created a new physics for the player to when in contact with water;
-Now Inventory contain 5 spaces;
New texture for the character;
World increased to 500x60;
You can use the numpad to select the squares;

Download: http://www.mediafire.com/download/qo3jgusecjqsox7/Square+World+0.2.0.rar

Nice man! Looks good.
Who cares if you based it off a tutorial?
Keep it up.

It’s inconsiderate not to give credit where credit is due, that’s why you should care.

[quote]Nice man! Looks good.
Who cares if you based it off a tutorial?
Keep it up.
[/quote]
Thank’s man, a apreciate :smiley:

[quote]It’s inconsiderate not to give credit where credit is due, that’s why you should care.
[/quote]
I think the problem of credit has been solved :slight_smile:

Thank you, that’s much better. I don’t care if you actually put it in your post and bold it and all that, just mention it somewhere because people work hard making turorials, they deserve credit.

[quote]Thank you, that’s much better. I don’t care if you actually put it in your post and bold it and all that, just mention it somewhere because people work hard making turorials, they deserve credit.
[/quote]
I think you are right. Now please people just comment about the game please :slight_smile:

I think you are right. Now please people just comment about the game please :slight_smile:
[/quote]
Does not crash, +1. Controls work, seems responsive but not accurate imo.

The camera needs some work, when you press space there is a weird jerk before you actually jump, same when you start to descend from a jump.

Collisions need a lot of work, but collisions are hard to work with if you are not using a library I get that.

Just stick at it, use it to learn. If you ever, ever stop working on it and start on something else, come back to it. You will be surprised just how much you have learned.

Not related to the game but important for future development, get yourself into some sort of repo, like bitbucket. It is basically free code hosting and file hosting, it’s amazing :smiley:

[quote]The camera needs some work, when you press space there is a weird jerk before you actually jump, same when you start to descend from a jump.
[/quote]
I know that and i am working on. Since i write the water physics the jump got weird.

[quote]Collisions need a lot of work, but collisions are hard to work with if you are not using a library I get that.
[/quote]
I am not using any library so it’s hard to create collisions.

[quote]Just stick at it, use it to learn. If you ever, ever stop working on it and start on something else, come back to it. You will be surprised just how much you have learned.

Not related to the game but important for future development, get yourself into some sort of repo, like bitbucket. It is basically free code hosting and file hosting, it’s amazing
[/quote]
Thank’s for the advice, i will see that :smiley:

Update 0.2.1

  • Water can spread;
  • New Square: Coal;
  • Coal generated in the world;
  • Night / Day duration increased;
  • Player view improved;

Download Here: http://www.mediafire.com/download/fs62hr85edt6dd3/Square+World+0.2.1.rar

Enjoy and please comment :slight_smile:

looking good, ive noticed that when youre standing on a tree it works fine, but standing on the edge of water you start to sink even when one edge of the sprite is still standing on land. also now when i click play, i get nothing but a gray screen about 50% of the time.

can you add some velocity gravity to the player? it would be a quick way to increase the smoothness of the movement significantly