Sprite3D.java renderFrame bug

I think I’ve found a bug in the renderFrame() method of the Sprite3D class.


protected void renderFrame() {
  // TODO: rotation
  GL11.glPushMatrix();
  GL11.glTranslatef(position.getX(), position.getY(), position.getY());
  super.renderFrame();
  GL11.glPopMatrix();
}

Shouldn’t one of those position calls reference the Z component rather than 2 calls to Y?


protected void renderFrame() {
  // TODO: rotation
  GL11.glPushMatrix();
  GL11.glTranslatef(position.getX(), position.getY(), position.getZ());
  super.renderFrame();
  GL11.glPopMatrix();
}

Andy.

Yeah, it should :wink: Must continue work on that code…

Cas :slight_smile: