splitting off from this thread.
The aim of the contest is simple, to find out which is the fastest and bestest java sprite engine/library in the world
The first benchmark will be a simple test, draw as many sprites as possible while running at a constant 60 frames per second. The engine/library that is able to draw and handle the most sprites wins.
You can use the following sprite to begin with on a white background.
The balls can overlap, the transparent bits on the image must be transparent (e.g. blending is one way to achieve that), the balls must not leave the screen (should bounce of edge). When adding balls just add them at a random position, moving in a random direction and speed.
EDIT: updated sprite and rules.
EDIT2: remove collision requirement as per Riven’s suggestion and updated rules.