Few basic questions here. I see a lot of projects store their graphics in a sprite sheet. For an example, a character with say 12 animations will be stored in one .png file. They’ll load it and then cut it up. What’s the benefit of doing this instead of storing each frame in it’s own file? Quicker loading? Better performance on the GPU?
For making a map, say I have a map editor. Would it be better to save out a huge image that represents the map (and then just pan it in game) or manually build it in game up from each individual title?
That is, say you have 32x32 map and each title is 32 pixels. The map size would be 1024x1024 pixels. Should that be stored as one huge image in game, or just manually draw the map from individual titles? For smaller maps, one big image might work, but for larger maps aren’t you likely to choke the GPU?