Ok, one question with possibley two parts:
First, basicaly: How can I set the alpha (or transparency) of a sprite held as a BufferedImage in Graphics2D?
Secondly: What I want to be able to do is fade in and out my particles neatly as they are created/destroyed.
I sort of invision the particle eventualy having some sort of ‘Stop’ system like:
Age=0, Alpha=0.0;
Age=50, Alpha=1.0;
age 200, Alpha=0.0;
Where my sprite Render() method then interperlates between those values for any given life of the sprite.
Ahh, part three of two:
It would also be usefull to change the color of the sprite using the above method - is it possible, given a grey (or colored) image, to tint the image to a color?
Thanks 