hi there,
i want to have I splitscreen for multiplayer issues, so far I see two ways to realize that in j3d:
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use 2 instances of Canvas3D for onscreen rendering, but I guess this makes problems switching fastly between splitscreen and not…
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use 1 onscreen Canvas(3D) and blit the images of two offscreen Canvas3Ds, but this sounds really slow…
other ideas ?
greets
-zero