Image link
Forum post
http://forums.gaming-age.com/showthread.php?t=16186
Word on the street the UT3 engine (if you haven’t seen the vid-cap of th demo you must) uses CineFX tools to set up the shaders, which isn’t exact Java friendly (hut “CineFx” is also the name for there Shader architexture which should work in JOGl).
Now if only Java3D could do this 
