Spiral Graphics Holding Seamless Texture Beta

Spiral Graphics has begun accepting applications for the beta test of its upcoming seamless textures application, Genetica (formerly known as Organica). Genetica helps automate seamless texture creation, promising to expedite the workflow of game artists, 3D designers, and others using tiling textures or repeating backgrounds.

“Since first announcing Genetica, we have had a tremendous response from the design community,” says A. R. “Atlas” Roufas, President of Spiral Graphics. “We hope our beta program is met with similar enthusiasm to help us better align Genetica with designers’ needs.”

An application for joining the closed beta program can be found online at http://www.spiralgraphics.biz/genbeta.htm. As a thank-you, active beta program participants will be rewarded with a free copy of Genetica once the texture maker is officially released this summer.

Genetica is the world’s first seamless textures generator to be built around a node-based engine, giving users unprecedented flexibility. Users make seamless textures by visually positioning nodes and adjusting values. Results tile automatically with no additional work required to blur out unsightly seams. An updated gallery of textures created with Genetica can be found at http://www.spiralgraphics.biz/gallery.htm.

Spiral Graphics is a software development firm based in Fort Collins, CO. Spiral Graphics’ primary objective is to develop innovative graphics tools for the games and 3D industries. Genetica, Spiral Graphics’ premier product, is the first seamless texture maker to harness the power of node-based systems. Additional information may be obtained by visiting www.spiralgraphics.biz, or by emailing press@spiralgraphics.biz.

Will this be available as a parameterized Java component (a bean or somesuch)?

I have no interest in a texture generator that I can’t ship built-in to a game, hence my asking…

Cas :slight_smile:

[quote]Genetica will be a powerful tool for game designers, 3D artists, and others.
[/quote]
Seems to me it’s an application, not a lib.

Leknor is correct. Genetica does not interface directly with a game. Rather, it creates seamless textures as images that can be imported into your games. The textures that Genetica renders can be quite complicated, as you can see from the gallery. The amount of computation that goes into producing these images requires that they be rendered beforehand.

[quote]The amount of computation that goes into producing these images requires that they be rendered beforehand.
[/quote]
Oh, I don’t think so…
At any rate, it’s not really all that useful to me unless it’s a Javabean that generates images on-the-fly, so I’ll get me coat…

Cas :slight_smile:

[quote]Genetica, Spiral Graphics’ premier product, is the first seamless texture maker to harness the power of node-based systems.
[/quote]
Really? Hey that’s neat. Is it capable of creating spectral quadratic interference patterns based on Heisenburg logic?

We’ll make sure to add that to our to-do list for version 2. :wink:

[quote] We’ll make sure to add that to our to-do list for version 2. :wink:
[/quote]
Hmm… little sharper than the average marketeer. Interesting. :slight_smile:

I used Texture Maker for a few things and I really liked it. The examples in the Spiral gallery arent that great for an example of game stuff.

A few things I’ve done with TextureMaker
www.texturemaker.com
http://home.attbi.com/~daburke/stone_glacier.png

http://home.attbi.com/~daburke/wood_02.png

The rock is textured with the TextureMaker image.
http://home.attbi.com/~daburke/forge_light_log_rock2.jpg

I did all the textures seen in that image.
I dont work for TextureMaker, I just like it. Not sure how Spiral would be better. Reading the site isnt enough, I guess I’ll have to see a demo.

I am aware of Texture Maker. It is an excellent program, and Tobias Reichert (the guy who makes it) is an excellent developer.

Good to hear you are willing to load up a Genetica demo. One will be available this summer.