Spinning the Minimap with the player?

So I made a minimap to go along with my game, I would like to rotate the map along with the Y axis camera rotation (around itself, not 0, 0). Here is my code.

private void miniMap() {
        glEnable(GL_BLEND);
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        Color c = Color.white;
        glColor4f(c.r, c.g, c.b, 0.5f);
        
        glPushMatrix();
        glTranslatef(-1, -1, -1);
        glRotatef(rotation.y - 90, 0, 0, 1);
        glTranslatef(1, 1, 1);
        
        

        glBegin(GL_QUADS);
        glVertex2i(10, 10);
        glVertex2i(210, 10);
        glVertex2i(210, 210);
        glVertex2i(10, 210);

        glEnd();
        glPopMatrix();
        glDisable(GL_BLEND);
    }

I realize that I should translate the quad, then rotate it, then translate it back, I do not see a change when I perform this.