Spine: 2D skeletal animation

Tried 0.94. Now, on the second attempt (third for “open project” option or first if using “shift”) the Swing dialog opens, but the app kinda freezes. It doesn’t respond to mouse clicks or keyboard, so i have to close it via task manager every time.

When choosing “open project” option log file ends with sth like this:
Started.
256
157

Often the Swing dialog is very slow on Windows, which is why we try not to use it. Have you tried waiting for a long time to see if it recovers?

Waited for 3 minutes. I don’t think performance is an issue, as it opens up really quickly.

Very strange. It seems suspicious that it hangs both with the native file chooser and with Swing. I wonder if it is something on your computer? Maybe a mapped network drive or something is freaking out…

All other apps use native (and some use swing) dialog without any problems, so i doubt. Though i do have a hetwork drive, disconnecting it doesn’t change anything.

Tried to record the process with Fraps and it hangs/stops when i click “browse” the second time. So it doesn’t even record the appearing dialog.

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Sorry for the delay Brainman, been super busy. I wish I knew what was going on. :frowning: I could try using an AWT dialog instead of Swing. That should work if anything will. I will try to get to this soon, but unfortunately I won’t have time to get to it today and tomorrow I’m moving to Denmark.

We’ve finished the Kickstarter this weekend and we’re waiting for approval. Woohoo! :smiley: It really was a ton of work and I’m glad it’s behind us. The website is up and Spine is now available for purchase there at a discount. Keep in mind though that it will be available for an even bigger discount through the Kickstarter, if you are willing to wait 30 days for the Kickstarter to end before getting your license. Exciting times! :slight_smile:

No problem, i won’t be available until monday too. Good luck with Kickstarter!

The website looks really great!
A small comment: A bit confusing that the “Contact” and “Forum” header links switch places when you click on “Forum”.

I wish you good luck with the Kickstarter!

Nate is a horrible person who changed the wordpress site, but didn’t change the phpBB forum. For each switch between the two a kitten died. Nate think of the kittens!

But thanks a lot :slight_smile: We sure hope it will be successful. Either way, we will be using it ourselves for sure.

Great news. I’ll try it out next week, I’m just finishing jumping and movement in my platformer, so it’s great time to add animations. 8) I’ll try to also support you on kickstarter because the price is really nice. :slight_smile:

PS. I see you also have UI animation in examples now… I wonder if it will be posibble to do a complex animation in Spine with several heroes walking on an animated background - I’m gonna be making such animation sooner or later (as a intro) or is it better to make parts in Spine and compile it in libGDX later?

Sure, you can do a cutscene/intro with Spine. You can have multiple skeletons in the same project, which will make it easier to get everything synchronized. There is currently no way to control the draw order of the skeletons though, it would be nice if you could drag them in the tree to reorder, but alas we haven’t gotten to that yet.

OK. Thanks. No hurry with this anyway, because I’ll be making intro at the end (and probably first release will be without it).

The Kickstarter is live! Woohoo! :slight_smile:

Nice ! I hope it will be successful :wink:

Thanks!

And to all the guys who helped us with the beta testing, you rock :slight_smile:

(I apologize if this was asked already)

Can I write a plugin for my game engine to import Spine animations? (game engine hasn’t been released yet)

You can, though parts are a little tricky. I would suggest basing it off the libgdx runtime (or just using libgdx :wink: ).

I would support your Kickstarter, but I want the full version now… sorry!

I’m sure it won’t be that tricky, I have everything in my animation system that you can do in yours, I’ll let you know how it goes.