Well I have a sphere function and I can choose to run it in wireframe mode or apply a texture, but what about both?.
Well,
you have to draw the Sphere twice, first as filled/textured
then as wireframe model.
- jens
yeah thats works… even though I cant see the wires… I think they are texture colored
Disable the texture before drawing the wireframe version:
GL.glDisable(GL.GL_TEXTURE_2D) ;
worked prefectly thankyou