Sphere with texture And wires

Well I have a sphere function and I can choose to run it in wireframe mode or apply a texture, but what about both?.

Well,

you have to draw the Sphere twice, first as filled/textured
then as wireframe model.

  • jens

yeah thats works… even though I cant see the wires… I think they are texture colored

Disable the texture before drawing the wireframe version:

GL.glDisable(GL.GL_TEXTURE_2D) ;

worked prefectly thankyou