Hope your not sick of me yet. 
So I was just creating a sprite and I noticed it threw an exception about some AGPMemory. So I created some and it worked, but I have a few questions about this.
Is this basically an optimization only for nvidia cards and everyone else is using system memory? It says that in the docs but I just ponder on that. Is there not a generic way of allocating video memory?
The point: I’m not really confused so much as wondering what I can do for people with say, ATI cards, and then mabey everyone else.

