How fast is Java when it comes to 3D-rendering? I need to know “where the limit goes”.
Of course it partly depends on the computer and on what extensions I’m using…but is there something like “No no, this game won’t run good in Java. Use C++!”?
Your biggest issue is content creation - not performance.
Basically all those things, which zap your time away are a big problem. A few frames more or less won’t really change anything.
Well, usually the graphics card will be the bottleneck. So, it doesn’t matter anyways.