Speed Blazer

This game was my Ludum Dare 14 entry for the Advancing Wall of Doom Theme. I have tweaked it slightly since the competition and added a few bits here and there.

use UP, DOWN keys to increase or decrease speed.
use LEFT, RIGHT keys to move side to side
Use the Space or Left-CTRL keys to fire

play via Java Web Start

I have tested your game (I couldn’t wait, the screenshot is nice) even though I’m not allowed to do it at work ;D It is extremely slow here but it is not your fault, it comes from the driver of the ATI Xpress 200. I will test it at home in some hours. Which version of LWJGL do you use?

thx, it uses LWJGL 2.1.0.

Im sorry but I have like 0.5 FPS

.__.

but like gouessej I have ATI Xpress

ah crap, i do apologise there was a bug in the rendering code, I have fixed it and uploaded a new version, it should be 15x faster now ;D, you may need to clear your webstart cache for webstart to pick up the update.

how do you do that ? clean the webstart cache

it doesnt move at all now =D

Go to the Java Control Panel (found in the windows control panel on windows) click settings -> then delete files -> than ok on the dialog.

This should clear the webstart cache.

Hello

I just test it and it runs fine (no lag at all). Nice game btw.

If you want a suggestion, I think that making the ship only able to go to 5 differents position would greatly help. I find it a bit annoying of dying for one millimeter touching the box so I had to always slowdown. Or, you could make the ship smaller.

cool, there is a spot wehre there is no way across.

is there a way, or are you not supposed to be acreoss

there’s a few trick paths, which if you go down, it’ll be a dead end, it just means you should have taken the other path ;D.

what do you mean “paths”.

Tried on my PC and it runs but laggs
only every 4 second or so i got like 10 fps you know
but it never stops

AMD Athlon XP 3000+ (2118 MHz )
1024 MB RAM
Radeon X1650
Windows XP Pro

I agree in a sense with Guadradain, which is that the collision is a little bit unforgiving. It would be better I think if your hit box was smaller than the actual ship because just barely touching the edge of the wall always caused me to blow up which was lame. Otherwise I thought it was a lot of fun.

Very good for a quick made game .
Just one thing that in my opinion could be changed is the delay between the fire, it could be a little longer . Everytime I shot I use like 3 shots more than necessary …

and man, the screenshot in the first post looks horrible, you should upload a png or something … I believe some people may not have clicked to play because the image quality of the screenshot is awful, though the game itself is quite good looking

btw would you publish your source code ?

since I never worked with LWJGL, JOGL or Slick
I wanna learn stuff

Good news, it works fine here even with my crappy ATI Radeon 9250 Pro. I have only noticed some rare very big slowdowns.

thx for all the feedback, I have optimised the code a little to run faster and made some changes from the feedback.

thx have halved the size of the collision hit box, should reduce the number of unfair deaths.

have increased the delay between bullets and uploaded a new screenshot using png format instead of jpg :).

I cannot see screenshot anymore.

I tmight be cause of my browser though ???

It’s there. Try manually refreshing the page.

Cool game, worked well. I like the skinny window and the techno-racer feel. Nice use of 2D graphics with 3d-style effects like the jumping scaling, streetlights moving quicker, and the shadow.

Very well polished for a competition game, nice!