two weeks ago a friend told me about a little game called “SpaceWorms” and i had a look at a flash version i found in the net. i liked the game idea and wanted to have my own clone.
here it is: http://games.rastaduck.org/SpaceWorms/
please let me know if you like or don’t like the game or if you stumble across any bugs.
I like it. Very nice presentation (looks almost like it was a flash game, actually, but with all the java goodness), and a quick, thought-provoking game mechanic. Runs perfect on my old TNT2 card btw.
I always enjoy simple games like this… as long as it’s not another galaga/pacman/snake etc. that’s been cloned thousands of times before (though I realize people often have to start with this stuff to begin with). Anywho, good work.
the goal was to have a jar that doesn’t need to be signed (because people don’t like the security warning). therefore i needed java 1.5.x to use the nano timer. both game versions require java 1.5.x.
what do you mean with windows installer? is there something strange with the tag i use for the applet? i copied and pasted this thing some time ago …
Cool game!
Liked the monochrome-ish style of the game. It gave the game a minimalistic, yet cool look.
It’s bookmarked and the rest of your production is up for a serious testing session later on.
strange that it wants to download the plugin again. ???
does anyone else have this problem?
i also noticed that the applet performs really bad on my office laptop (compared to the webstart version). and sometimes the applet doesn’t start after the browser has loaded the jar. it keeps displaying the java logo. a refresh solves the problem.
anyone else having the same problem?
… have updated the applet tag. the game works in IE and Firefox now, it loads in Opera but freezes after klicking on START.
i would be interested if it still tells you to install the 1.5.0 plugin.
yeah, this freak plays the game for hours! but this highscore was made with an older game engine where it was quite easy to play on a slow machine. the less frames per second were achieved the easier it was to pass a hunter without being caught. the actual version deals with that problem. i think i have to erase his highscore…
simple - once you’ve escaped from the center of the stars, you move around the corners of the field in circles. So you change your position (e.g. from right to left) very fast and the stars slow down, trying to get to the new side, where you sort of “jumped to”. The stars will more or less concentrate in the middle of the field, where you never get close to.