It doesnt have a name yet, suggestions are welcome
My goal is to render realistic (random generated) planets, stars and other objects.
Currently, the planets and stars are generated using perlin noise and sphere mapping, so everything looks unique (to bad i only have implemented one pattern for the planets yet).
Features:
- All planets / stars are generated realtime without lag.
- Ups always stays at 59/60 UPS (rounding errors), while fps is capped at 60.
- Implemented some particle systems.
New:
- Optimized planet generation, should not lag at all.
- Toggle FPS cap with F1 (dont, its bugged).
- Memory usage is shown on screen.
- Increased gravitational pull (2x)
- Shaders!
- Sun glow is created using a shader, now there is no limit of the width of the glow, its faster and it looks much smoother.
- Sunbeams are calculated and projected on planets (visible in the image of the planet above).
- Sun is more alive (color multiplier shifts from 0.9 - 1.5)
- Antialiastering for the sun, planet and atmosphere.
- Shooting
- Added random moon
Download Url (sorry i need to figure out how to pack the natives / lib yet).
Download
You can fly around a bit and check the generated content, have fun (maybe a minute of 2)