
This work-in-progress (the bastard offspring of the Community Project from earlier in the year) might one day become a ‘Space’ game.
Click and hold with the mouse to turn. Click and hold inside the targetting circle to move forward.
I haven’t had much experience with OpenGL (JOGL2 specifically) so feel free to tell me of any errors or glitches. Also, I haven’t made any attempt to optimize the code at this stage, so my apologies if it’s really slow on some hardware. (Frames-per-sec and other debug information appears in the Java console window if that’s open.)
Any feedback welcome.
Simon
Update: The original version may crash on some machines. This version should be more reliable, but it may run a bit slower.
Update 2: Source code (uses JOGL2).


Get some basic trading, combat, and upgrading, and I dare say you’ll have a fun little space game on your hands! I really like the looks of it so far so keep going!