[quote]your right, what happens is the models shared points a broken up so each surface has its on seperate points. All the points are then rotated and translated about the center of the object exactly as the model appears when it isn’t exploding.
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I didn’t think it was much of a problem, but now that u point it out i really think i should change it
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Nah, it looks cool as is (and is a unique explosion for a game - makes the game less boringly identical to asteroids).
Anyway, on a 1Ghz P3 /256Mb, it’s smooth but a bit slow (especially turning is too slow to be playable, IMHO). Also, why are the keys set to such painful/hard to use values? (I hereby repeat my request that EVERONE use soft-coded key assignments from day one of their game development - what’s so hard about having a text file and reading them in?) Both F1 and tab do nothing - can I please second the suggestion that you develop with any of the officially recognised VM’s? I suspect F1 is not an entirely legal key either (or else the FPS were showing up somewhere weird?).
Also, why does it popup in it’s own window? If you want a standalone window, you should really do it as a java app (package as a jar file for download so people can just double click on it).
All testing done on the latest Sun VM (1.4.1), using appletviewer under linux…