Ho, wait, it’s only my opinion. I’m not representing everybody. Take the time to grab multiple opinions before starting changing something. And, don’t take critics as only negative; often it helps you makes much better games. And first, just relax and don’t be dramatic because honestly it doesn’t help you in any way. I can tell you that because I tend to behave the same way but I know I improved a lot about that.
Keep cool and accept some critics (it would be better if you made less spelling mistakes because it is sometimes hard to understand you, especially for someone who doesn’t have English as his mother tongue).
I was joking… sry if that wasnt clear enough. I will try and be more seroius now.
I knew you were joking… idk why everyone got serious, lol.
Avoid using abbreviations too
[quote]I was joking… sry if that wasnt clear enough. I will try and be more seroius now.
[/quote]
doh! ;D
I am starting to “try” and convert this to LWJGL so I can have a better menu, and just better graphics in general.
[quote]I will try and be more seroius now.
[/quote]
Hey, don’t be too serious ok? Because I think everybody likes funny people. Even if the joke isn’t obvious; as long as it’s not offending.
I am still working on this so you all know. I decided to use Slick instead of LWJGL. but Slick is built off of LWJGL so it will work well anyhow. I am making great progress. If I keep up my current pace, I will have a beta by the end of tonight. I ahve a break currently so coding is on the front burner.
We’re all waiting for your release by EOD! No later! If you don’t respect the deadline we’ll brake the contract!
EOD is taht end of day. i will try to finish. I have run into some unexpected issues. i will do my best.
I hope you know I’m kidding.
yeah I know
I havent quite finished. I gotta sleep though. all I gotta do is figure out how to get it all painted and then it is good.
I am almost done, I had to change a lot of crap so that it was painted in another section. I am having an issue painting the player. I get a null pointer exception when I run player.paint() know that player has that method. waht confuses me though is that my enemy.paint() has no problem.
ok so I got the demo working great and all. but now I got a problem. when i runt he jar, the main menu pops up fine. Whne I press start though my game window does not pot up.
I ran it in cmd and I get this exception
Exception in thread "main" java.lang.NoClassDefFoundError: Final
Caused by: java.lang.ClassNotFoundException: Final
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
I suspect it has to do with capitalization of a file. cause and IDE will fix that error automaticaly but in a jar it wouldnt.
hope info I gave will help you help me.
I fixed the error. It is in the website now. same place just it is Final Stand slick.jnlp instead of final stand.jnlp
it has bullets. and you can reload. I forgot to add int eh controls section that you can reload with R. next time I uplaod a version I will fix it.
although it is missing something fundamental. beating lvls. I dont know how to do this cause I cant figure out how to use the reinit() method. if I could use that I could get it to have the levels. any help would be greatly appreciated.
ok I am switching the game over to a state based game. so I can have a REAL menu. thx kevglass for the help.
I am having a problem though. it wont let me put sprites in the hashmap. I will mess around with it.
here is the error I get:
java.lang.UnsatisfiedLinkError: Native Library C:\Java stuff\final stand slick\lwjgl.dll already loaded in another classloader
at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1716)
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1676)
at java.lang.Runtime.loadLibrary0(Runtime.java:823)
at java.lang.System.loadLibrary(System.java:1030)
at org.lwjgl.Sys$1.run(Sys.java:72)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:65)
at org.lwjgl.Sys.loadLibrary(Sys.java:81)
at org.lwjgl.Sys.<clinit>(Sys.java:98)
at org.lwjgl.opengl.Display.<clinit>(Display.java:129)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at Start.main(Start.java:18)
thx in advance
i feel like I am talking to a wall. I willl call this version 2.0
simply because i have completely redone the GUI. it now has a REAL menu. I am yet to add the highscore section. that will come in 2.1.
yes I wil start naming the versions for every thing I do.
I made 2.1 but then I noticed a little error in like 30 second sso I did not even mention it.
2.1.1
I am curios though. does changing states take it to the init. cause it just resumes game if oyu go out and come back in.
this makes retrying the game irritating.