Space Grunts update 28

The game is in Early Access on Steam, and now very close to release.

http://www.orangepixel.net/wp-content/uploads/2015/11/update28c.png

Space Grunts mixes an action game with a turn-based roguelike: Quick instant turns and inventory handling meets screen-shakes, big explosions, and intense action.

Build on LibGDX with some Orangepixel game engine sauce on top :wink:

I’ve also been trying to actually beat my own game, which I still fail at, but the recordings might be fun to watch and see what the game is all about:

TI5A6XXIbtE

It’s a really nice game.

Btw, those sort of pulsing purple alien blobby things that are found in most rooms… what are they for? What do they do? Why can I shoot them?

Cas :slight_smile:

originally I had planned to have some aliens burst out of them in later levels… still need to make that happen :wink:

I think they generally need to burst when they’re shot, and if they’re not going to burst immediately, at least show they’re taking damage somehow.

Cas :slight_smile:

I love this Game and this Art style! :slight_smile:

Update 28 is now available: http://steamcommunity.com/games/371430/announcements/

interface:

  • fix: made smaller buttons clearer when selected
  • fix: progress-bar overlapping with “daily challenge” text on map screen

game:

  • added: the “Whigo” monster
  • change: random radiation now also removed when ventilation turned on
  • change: Battle suit now also protects against radiation
  • change: Battle suit now also protects against alien-goo
  • fix: rooms with exits being lit to soon
  • fix: hopefully fixing the leaderboard uploads to multiple boards…
  • fix: dropping an item would sometimes crash the game
  • fix: ancient-temple could appear twice in a row