Space Grunts - turn-based/action roguelike (pre-order)

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Few months ago I got “challenged” by some fellow developers to step out of my comfort zone of action packed arcade games, and do a turn-based game… Small problem: I never play turn-based games. But I accepted the challenge, and Space Grunts is now well on it’s way to becoming a action packed turn-based game!

PRE ORDER :
You can pre-order the game now, get a 30% discount AND early access in mid-August, so head over to:
www.spacegrunts.com

It will release on Steam later this year

Latest video:

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I just checked out your Week 14 Development video, it looks really cool.
The music and sound effects works well together and the cute pixely graphics provides a cool contrast to the violent bloody battles. Well done, keep it up.

Epic, just epic!

Kev

the music isn’t “set” yet… it’s music I have from my other games that I’m using to see what fits and works with this one :slight_smile:

Looks awesome, good work.

took the whole afternoon to get these flames to look nice and play nice… it’s a slow Sunday :-\

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I feel your pain. Working in assets… is slow. They look great though! :slight_smile:

I’d say from looking at the result it was time well spent, it looks really cool.

Very nice indeed, you are very skilled and I love your art style :D.

Are you planning on adding lighting effects to spruce it up?

nope, tried that, the first couple of builds had very dark, moody, lightning stuff going on… but I settled on this brighter feeling for everything for some reason :slight_smile:

Just uploaded a new 10+ minute gameplay video of the current state of Space Grunts.

more details on the video can be found on my tech-blog:
http://techblog.orangepixel.net/2015/07/gaining-momentum/

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So big changes made today, as a new light-system is now activated. This will at least be in the Steam version, not sure yet about the Android version (altho it runs on my Nexus5 so far) but this enhanced version should run nicely on AndroidTV, nvidia shield, and Ouya:

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Niceeee!!!

latest gameplay video:

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Little view on the inventory screen, this is where battles will be won: using the right items at the right time

http://techblog.orangepixel.net/wp-content/uploads/2015/07/sg_inventory_640.png

You make only the highest of quality games.

Looks amazing, awesome work.

thanks, I do my best :wink:

I’ve been adding the animation scene’s that setup the story/introduction stuff:

http://techblog.orangepixel.net/wp-content/uploads/2015/07/sg_animation_640.png

and also added a datacard+cpu system to give some hints, tips, and general lore:

http://techblog.orangepixel.net/wp-content/uploads/2015/07/sg_datacard01_640.png

you’ll find cpu’s sparsely spread around the moon-based, and datacards even more sparsely in a “collect-em-all” style:

http://techblog.orangepixel.net/wp-content/uploads/2015/07/sg_datacard_640.png

more tinkering with the out-door zone. Changing the lights a bit, and adding improved clouds:

http://techblog.orangepixel.net/wp-content/uploads/2015/07/sg_clouds_outdoor.gif

and some people told me it was weird monitors didn’t blow up when hit by rockets… so:

http://techblog.orangepixel.net/wp-content/uploads/2015/07/sg_breakstuff.gif

Also updated the website with the latest images and artwork, so check out and sign up at
www.spacegrunts.com

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Space Grunts is now up for Pre-order, saving you 30% on purchase, and giving you early access in mid-August!

Get it here: www.spacegrunts.com