Space Grunts - now in beta (steam key)

http://www.orangepixel.net/wp-content/uploads/2015/07/arcadeactionmeetsturnbased.png

Space Grunts is nearing completion, and available for pre-order.
(A sci-fi “turn-based meets arcade action” roguelike)

Pre-ordering (desktop version) get’s you 30% discount
AND access to the beta version (Steam key) so you can check it out right now :slight_smile:

More info: [ur]http://www.spacegrunts.com[/url]

Steam page: http://store.steampowered.com/app/371430/

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(sorry for starting new thread, apparently the old thread won’t allow me to post new info)

I just got me a copy - it’s really quite fun :slight_smile:

I have a few comments…

  1. It was often not apparent what was hurting / killing me
  2. It’s rather frustrating not being able to shoot at arbitrary targets in LOS
  3. Similarly there are times when I want to “wait” a turn and see what the gidrahs do

Other than that I think it’s slick, fast, stylish and fun! Definitely your best one yet.

Cas :slight_smile:

Aware of the hurting/killed by problem, especially those using projectiles, sometimes hard to see them fly… might just give monsters a little icon above their head when they hit you or something.

I’ll also have to defend my stand on no “wait” option being added, cause that’s a design choice; it’s the “action/arcade” part of this hybrid game :wink: and some puzzles/enemies are based on this

looks sweet i love turn based games ill add this to my wishlist :slight_smile:

Yet another beautiful game from orangepixel

I haven’t had the chance to try the game myself, so this is a blind opinion. But have you considered an option that is not wait, but “be ready”, like in many other turn-based games? it would put a character on hold and as soon as there’s a target in sight, automatically shoot.

I think you have a wrong perception of the game. It’s a ‘step-based’ rogue-like. Enemies move when you move. One step at a time. :wink:

Indeed… this is why I found it odd that there’s no option to wait and see what they do (it’s been a fundamental of roguelikes since the first). I’m not complaining too loudly but I’ve got a feeling there will be a lot of moaning about this one small thing.

Cas :slight_smile:

I can see why he doesn’t want to add that, since it would change the dynamics substantially. You could open a door, then wait repeatedly until enemies walk towards you, one after another.

By the way, there is a version of “wait and see”: just do a step back and forth. ;D

Exactly… there are “workarounds”, but mostly it’s just a bit of an inconvenience.
Not being able to shoot at any visible target is also going to raise some big gripes I think.

Cas :slight_smile: