Space Attack: Multiplayer Game

This is a Multiplayer Space Game

To run you first start a server with Server.jar

Then you start the SpaceAttack.jar and connects to the server

NOTE! you must know the IP ADDRESS of the server

To Download just click on the hyperlink below
http://www.dd.chalmers.se/~karjan/java/SpaceAttack_1.0.zip

The controls is described in the pre-game Chat Window

Have Fun!!

Screenshot: http://www.dd.chalmers.se/~karjan/java/Screen.jpg

The source code can be viewed at

http://www.dd.chalmers.se/~karjan/java

apparently you can´t run the server on the same computer as the client, or it doesnt work on my pc :slight_smile:

Hmm it works on mine,
if you run on the same computer you doesnt have to enter the ip number

server reports a request, but client game doesn’t show up. Also no pre-game Chat Window

Same here

Oh wait, now it works… it doesnt work if you enter the ip =/

Dude, Space Attack is cool!
I like the look and feel of it.

I have a few questions.

Do you have a server up for multiplayer testing?
Are you planning to put Bots in it?
How did you implement the network communication?

Cool game man, I’d be intrested in seeing how it played
on LAN/internet.

Im glad you liked it !!! :smiley:

Its still far from finished, for the moment im trying to improve performance to speed up gameplay on slower cpu s.

Later I plan to make a map editor and more ships with different stats and maybe other gamaplay scenarios like
capture tha flag or racing maps.

As to your questions:

[quote] Do you have a server up for multiplayer testing?
[/quote]
I have no permanent server up but if you mail me or ask no ICQ we can play a game together if you want. (That includes all off you)

[quote] How did you implement the network communication?
[/quote]
Im using TCP sockets and ObjectStreams for the network transfers, its not the fastest way but its pretty simple.
One drawback is that you need one thread for every connected client threfore I’ve set the maximum players to 6

[quote] Are you planning to put Bots in it?
[/quote]
Not at the moment maybe in the future…