Sound on Android

How do you guys handle sounds in your games ?

I first tried using SoundPool, but then I found out it was very unstable .

Now I’m using MediaPlayer (with all sound pre-loaded) , but it seems it takes a lot of memory and it has a little delay . And it also throws a lot of “sound not prepared” or something like that Exception in the console .

Thanks

I’m using SoundPool in Jewels. Haven’t had any problems, yet. What do you mean unstable?

to be honest, I dont remember the problem I had, but now that I come to think if it, the problem was probably caused not by that, but with a problem with multiple instances . I’ll just open another thread to see if I solve that !