ok ok ok… yes i have been all over the web- nokia, sony, la la la… and none seem to have a trick to get around this. my guess is its just the way j2me works on the phone… if i loop a Player it has a 1 second delay when coming around the loop… even if i use a callback to loop the Player or look at the state in a loop… is there any way around this delay- or will i have to move to C++ for Symbian, so i can have a sound loop :P…
the app i want to make is simple- it has 2 Players that play once after another (with no delay- or a very very small delay)… i am never remaking the Players and i do all the prefeching and realizing at the start (once)… then all i should need to do is call player.start() and the sound should play instantly (i have read online)… this just isnt true- the sound doesnt play instantly at all… so if anyone else thinks there going mad- dont worry… its doesnt… if it does can somone point out how? i was told to maybe put the Players in there own Threads- well like that worked lol
any pointers? i dont mind trying more things before i give up on j2me of this little project, and make it in Symbian instead… would be a shame- java rocks