Hi,
I have some questions to JOGL:
- Will JOGL support for OpenGL 2.0 and the following extensions:
OpenGL extensions
WGL extensions
GLX extensions - How to query one platform has support for these extensions?
- How to load texture file in JOGL? There are some image formats like JPEG, PNG, TIFF, GIF and TGA. How to load these image files and convert them to texture data and do texture mapping in JOGL?
- Will JOGL support that: the prefix gl, glu is removed and replaced by the class name. e.g. gl.Begin(gl.Triangles); etc.
- Are there some OBJ loaders to load 3D model in some popular file formats, e.g. from Alias Wavefront , Autodesk 3DS Max.
Thanks!