I’ve had this new idea for quite some time: a platform game in which you have to defend your base from some monsters/aliens/animals/whatevers by placing offensive towers and that kind of stuff directly into the level.
I’ve been working on a first draft [sub](reasons why I’m pausing Alba available on my devlog)[/sub]. Don’t expect monsters or anything though, I’ve focused on the basic mechanics (jumping and what have you). I’m now moving on to world generation (I’m aiming for something simple but efficient and able to sustain large worlds) so I need tests to be ran from computers possibly more powerful than mine to see how much performance I can get and make procedural world generation based on that.
Grab this file from mega.nz to test the basic game (unzip, launch Game.jar whilst having the native folder in the same directory)
Mandatory screenshot, although not very interesting graphically
I haven’t worked that much on graphics or gameplay yet, but I do have some nice particles… and the gameplay is currently jumping onto highs in order to not be hurt by the rising lava (which can, of course, be disabled; and most probably won’t be there in later builds).
Controls:
W- Jump (double, triple and quadruple jumps available - also you can break tiles above yourself by jumping into them)
A/D- Move left/right
S- Break tile directly beneath yourself
Tab- Key bindings
T- Display data
G- Reload world (only once T has already been pressed)
L- Enable/disable lava (only once T has already been pressed)
Escape- Close game (you may also use Alt-F4, or any key that unfocuses the frame)
So what I’d need is the two values at the top-left of your screen (only displayed once T has been pressed); namely, framerate (capped to 60) and percentage of time used for logic or render each second. Please feel free to comment on any other feature
J0