Hi there,
Maybe I should’ve posted this at clewless newbies but this seemed maybe a bit more on topic.
Anyway, after having played a bit with Java2D in full screen a number of questions did come up:
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Is Java2D in 1.4.1_01 a lot slower than in 1.4.0? I ask because my game (at http://www.mycgiserver.com/~movegaga/) runs super smooth on my slow laptop (p2/266 2mb non-3d graphics, JRE 1.4.0, FPS never gets below 60FPS) but slow on my home desktop (P2/450, 64Mb GF4, falling below 30FPS when there’s a lot on screen). I had all accelleration flags for ddraw and d3d on. I also tested on other 1.4.0 machines where it runs ok. :-/
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Is setting a graphics mode in a specific refresh rate non functional, or am I doing something wrong? It always locks up the computer I’m testing on and when I query the graphics capabilities, I’m only getting back ‘0’ for refresh rates (so that’s what I’m forced to use) on whatever computer so I don’t have control over what the refresh rate and thus the max framerate I wan’t to get. :’(
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Is java2D extremely slow on linux? I don’t use linux myself but when I see what fps numbers linux folks get, it seems rediculously slow.
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Okay, this question is not about java2d, but considering the above, I’m thinking about using LWJGL instead. Can it be distributed along with the game through webstart, hopefully even while maintaining support for multiple platforms?
Thanks,
Erik