I have a lot of questions and am in need of a lot of help, so I thank anyone who helps in advance for their kind efforts
The game itself is here: http://www.paraduck.net/misterbob/gameBeta/
Theres walking around, a representation of the menu, and a random battle system. Note that no monster appears yet in the battles as I have no graphics at the moment
The level editor (very early version) is here:
http://www.paraduck.net/misterbob/java/
Ok, now for the questions
Youll notice if you hold a directional key in the game, the character sometimes jumps around. Is there any way to stop/control this? Iâm using the built in keyDown(Event e, int key) method if anyone needs to know that
SecondlyâŚis there a better way to use Timers than thread.sleeps? In the battle system youll sometimes notice the text displays LONG before it should.
Next, is there any better way to store levels than the way Iâm doing it? (Go to the level editor, and click the button that generates the code output).
Also, how do i force images to load at the start of the applet? This can become an issue on some occasionsâŚ
Lastly, any suggestions or improvements recommended?
Thanks a ton
Oh, I almost forgotâŚIs there any way to save data without having a âsignedâ applet :-X