Some code..

Some code that might be useful to someone…

http://www.cokeandcode.com/feck

Kev

Just to be a pain… Any chance you could put a jar of the src/ directory up? I find it really difficult to browse code online - it’s easier to just put it into eclipse and view it in there.

Thanks :slight_smile:

That’s AWESOME! ;D Thank you so much for your generosity! Those files represent a lot of work and an immense knowledgebase and will provie for and excellent resource for me as well as many others I am sure!

Consider the zip available (src.zip on the website)

Kev

Ooh, nice things in there. Got most of 'em already meself of course but there’s a few bits I’d like to steal :slight_smile:

Cas :slight_smile:

wow, thats an amazing resource!!! probably the best java gaming resource on the web, great work and thanks for your kindness!

Thank you. That’s great.

Added some particle engine stuff and a few fixes to sound (ogg decoding etc).

Kev

Excellent! :drools: :wink:
I love to see how others implement things. This is just in time, too. I just finished my own particle system :smiley:

Just moved this over to this URL: http://www.cokeandcode.com/feck

Part of the new site move.

Kev

I think its lwjgl only code, althought I spotted one JOGL from docs.

file: http://www.cokeandcode.com/code/src/render/org/newdawn/render/texture/Texture.java


package org.newdawn.render.texture;

import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.IntBuffer;

import org.lwjgl.opengl.GL11;

/**
 * A texture to be bound within JOGL. This object is responsible for 
 * keeping track of a given OpenGL texture and for calculating the
 * texturing mapping coordinates of the full image.
...clip...

yeah, its LWJGL only. Its just a remaining comment from the tutorial I originally wrote. Good point tho.

Kev