Hi, i’m new here and i have couple of questions…At first - i’m sorry for my bad (simple) english and i hope you’ll understand.
Now i’m working on my own project. It should be some kind of isometric RPG, i’m not naive (i hope) and i don’t expect too much (of course i also expect a lot of frustration with issues and etc…), but i have few ideas and good motivation and now i’m trying get it together. I’m doing it because i want to get some experiences with java gaming and also good feeling about “done” thing. There is my progress:
I’m using the LWJGL, so i have basic engine for map (endless flat textured world), next step will be “framework” for creating maps.
Basic inputs like moving with camera (8 directions) and zooming, all in isometric view.
Yesterday i finished 3d character and animation - now comes the funny part and questions…
I decide make isometric game with 3D objects (i found it easier than doing it via sprites).
Now i can get model into map, maybe i could handle animation (it should be just positions of verticies in every frame).
BUT
[b]I was thinking about how synchronize other object as weapon (sword in hand) or shoes with animated character…
Next thing, i wrote “maybe i could handle animation”, yes maybe i’m able to import animated character to java, but what if i have more animations as attack, defense, etc and i want “play” animation dependent on the input (for instance left mouse - attack, right - defense)… Should i spilt animation to different (abstract) classes or make files with animations, and then load it… [/b]
I really have deficiency in details how to implement my solutions to code… This is the reason why i decide to write here i hope you guys will (understand) help me with my issues or you’ll show me some good websites that are solving similar issues…
I have no problems with java, i have necessary knowledge, problem is solving issues throught the code (i think i have not enough practice - exp - this is what i hope i’ll get in this project). And please avoid comments like, you can’t do it (i know that on the professional games works couple of teams and they are developing it long time, but my game isn’t proffesional), or use the google (google sent me here), or read the books, etc…Thank you.
So my main questions are bold other is open for discussion and critique.