[SOLVED YAY ] Collision with .tmx ( wiki(ok) ) - Find (x,y) of a/all tiles

Err, hi. Sorry for another topic, but im really lost, and i cant move foward.

I researched many wiki, youtube…
I saw many deprecated stuff, and i was able to finnally draw that .tmx thing :D;

But, i have some questions, i was wondering if any can help me, i already researched and researched and researched and found nothing, nothing at all.

Ok, the question is, supposing that i have a plane in that position, how can i check for collisions near him?

I mean, how can i get all x,y tile positions?
I tried some methods, but i got nothing, all i got was some hexadecimal memory stuff, or i found the id,which doesnt help much ?

Anyway, all i need to know is how to get the X,Y positions of the tiles, must be really really simple/ Obvious, because i just cant find any info related.

Do i need to create properties at the program to get x,y ? idk

obs, im using “TILED” program.

public class AlphaColourLibgdx implements ApplicationListener {

    private SpriteBatch batch;
    private Texture plane;
    private Sprite planeSprite;
    private int xplane, yplane;
    private TiledMap map;
    private OrthographicCamera camera;
    private MapRenderer mr;

    @Override
    public void create() {
        batch = new SpriteBatch();
        plane = new Texture(Gdx.files.internal("plane.jpg"));
        planeSprite = new Sprite(plane);

        xplane = 270;
        yplane = 610;


        map = new TmxMapLoader().load("GrassLevel2.tmx");
        
        
        //Check/Positions of 1 Tile!
        TiledMapTileSet tileSet = map.getTileSets().getTileSet("Grass");
        
        
        System.out.println(tileSet.getTile(1));
        
       
        //
        
        mr = new OrthogonalTiledMapRenderer(map);

        camera = new OrthographicCamera(512, 512);
        camera.position.x = 270;
        camera.position.y = 10;
        camera.update();

    }

    @Override
    public void render() {
        GL10 gl = Gdx.gl10;
        gl.glClearColor(1, 1, 1, 1);
        gl.glClear(GL10.GL_COLOR_BUFFER_BIT);

        mr.setView(camera);
        mr.render();

        batch.begin();
        planeSprite.setPosition(xplane, yplane);
        planeSprite.draw(batch, 1);


        batch.flush();
        batch.end();
        

    }