(Red Mesh is meant to be full square)
http://puu.sh/m3TTp/c08bbb7336.png
I also assume whatever it is, is also causing this to happen(Can see Through mesh by looking into trees transparent textures):
http://puu.sh/m3U4c/ce61743e71.jpg
Snippet from Window Init:
//Support for transparencies
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
Do i need to change blend function? Or something else?