[SOLVED]TileMap How to scale the map

I’m trying to scale the map to cover the whole screen, without adding more tiles, I would like to have it scaled 3x, I’m using slick library, extending StateBasedGame, I couldn’t find anything in the docs, and im not to sure as to how to write the method, THX :slight_smile:

@Override
	public void init(GameContainer container, StateBasedGame game)
			throws SlickException {
		currentRoom = HouseMap.ROOM_1;
		map = new TiledMap(Utils.getMapFile(currentMap));
	}

	@Override
	public void render(GameContainer container, StateBasedGame game, Graphics g)
			throws SlickException {
		map.render(xMargin, yMargin, bgLayer);
		map.render(xMargin, yMargin, lowerFringeLayer);
		map.render(xMargin, yMargin, fringLayer);
		map.render(xMargin, yMargin, upperFringLayer);
	}

	@Override
	public void update(GameContainer container, StateBasedGame game, int delta)
			throws SlickException {
		switch (currentRoom) {
		case ROOM_1:
			currentMap = "Room1";
			break;

		default:
			break;
		}
	}

the map has 16x16 tiles, and is 25 tiles wide and high, my Screen is 800x600, and i would like to stretch it so about 7 tiles are rendered stretched to cover the screen.