What would be the best way to smoothly interpolate between two points? For example, I have a player that is controlled by WASD, I also have a ‘camera’ which would follow the player’s x & y position smoothly. Then the game would render the level+player based off the cameras position.
Also I’m not sure how to make the camera x & y slow down the closer it gets to the player x & y. Any ideas?
Its pretty subtle in this example.
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