I recently started experimenting with libgdx. Creating a SpriteBatch drawing sprites on it. Work like a sharm. It is possible to resize and rotate an sprite but I can’t find a method to performe a shear transformation on a sprite, like it is possible in Java2D: http://docs.oracle.com/javase/7/docs/api/java/awt/geom/AffineTransform.html
Can somebody help me out on how to perform a shear operation on a sprite in libgdx?