[solved] Repeating a texture in a spritesheet

Hi, I’m currently making a 3d voxel engine and have recently implemented greedy meshing.
The problem I currently have is that the sprite gets clamped but not repeated and since I can’t make the texCoords higher since I’m working with a spritesheet. How do you get around this problem?

Btw, I have looked in texture arrays/atlases but I can barely find info about them or I’m searching at the wrong place.