[Solved] Projection Question

Hi, this is probably a simple solution so I apologize for not knowing the basics yet. I believe my game is being distorted but I am not exactly sure on how to fix it.

(LEFT: on ground, RIGHT: Bird’s eye)

I played around with field of view but to no luck.

Here is my OpenGL init for 3D.

		GL11.glMatrixMode(GL11.GL_PROJECTION);
		GL11.glLoadIdentity();
		GLU.gluPerspective(fieldOfView, (float) Display.getWidth() / Display.getHeight(), MIN_VIEW_DISTANCE, MAX_VIEW_DISTANCE);
		GL11.glMatrixMode(GL11.GL_MODELVIEW);
		GL11.glEnable(GL11.GL_TEXTURE_2D);
		GL11.glShadeModel(GL11.GL_SMOOTH);
		GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
		GL11.glClearDepth(1.0f);
		GL11.glEnable(GL11.GL_DEPTH_TEST);
		GL11.glDepthFunc(GL11.GL_LEQUAL);
		GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST);
		Fog.fog();

Thank you so much for your time.

Remove

GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST);

That didn’t fix it, sorry.

Oops. Should have checked it first.

Try using [icode]glOrtho()[/icode]

EDIT: You do realise that you are trying to remove perspective from a 3D game. Bad idea.
It’s not distorted, it’s perspective. It’s what helps the eye calculate depth.

Ah that’s a very good point. Some of friends were complaining about it so I was looking for a way to reduce the effect.

EDIT (Before Posting): Nevermind, my friends were complaing about the field of view. I was better off not making this thread lol, thank you for the help HeroesGraveDev.

Hahahaha oh god that’s hilarious!