Hi, this is probably a simple solution so I apologize for not knowing the basics yet. I believe my game is being distorted but I am not exactly sure on how to fix it.
(LEFT: on ground, RIGHT: Bird’s eye)
I played around with field of view but to no luck.
Here is my OpenGL init for 3D.
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GLU.gluPerspective(fieldOfView, (float) Display.getWidth() / Display.getHeight(), MIN_VIEW_DISTANCE, MAX_VIEW_DISTANCE);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glShadeModel(GL11.GL_SMOOTH);
GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
GL11.glClearDepth(1.0f);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glDepthFunc(GL11.GL_LEQUAL);
GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST);
Fog.fog();
Thank you so much for your time.