Hi Folks,
Can anyone help me with a maths problem I’ve come up against?
I’m drawing a perspective view of an image so I’m converting screen coordinates to a perspective point on a plane, like so;
tx=screen_x-screen_width/2
ty=screen_y-screen_height/2
tz=(ty+250)/zScale
plane_x=tx*(d/tz)
plane_y=ty*(d/tz)
Sort of ray-casting. This works fine.
My problem arises when I want to reverse the process; to find the screen coordinates for any given coordinates on the plane.
I’ve covered sheets of paper with scribblings but I can’t seem to get it right!
Can anyone point me in the right direction?