Hi guys,
So I have recently been looking into path finding as I would like to add it to my arsenal of game development skills. I’ve been looking into A* specifically but i’m getting confused and need some guidance or more resources to look through.
I’ve been reading about the different areas that allow A* to work the way it does, such as H, G and F values. I found some pretty good resources, but not many that I found seemed to cover everything from the complete beginner perspective and those that did seemed to be badly done. I found a few helpful videos on the subject as well, where the person went through how the path finding works and this has helped a lot. I’m struggling to find some code written in Java so I can read through it and get a better understanding before I attempt my own path finding solution.
If anyone knows of any resources/code snippets that could help me understand A* better I would really appreciate it :point:
in the end you will understand and know why A* is the best choice.
I’ve read through what Warrior linked and I must say, it’s brilliant. I have one question that I couldn’t seem to find the answer to and then i’m going to attempt the coding.
but saying that, I learned about some of the following things: