[SOLVED]Mouse Controller code

I am doing a game for the university and I would like to ask for help as I can’t create a good mouse controller.

I would like to ask for that code as mine is working properly. Here’s my code:

	private void setMouseListeners() {
		addMouseListener(new MouseAdapter() { 
			boolean mousePressed = false;
			Thread t = null;
	    	public void mousePressed(MouseEvent me) { 
	    		if ( t == null ){
		    		t = new Thread(new Runnable() {
		                @Override
		                public void run() {
		                
		                	mousePressed = true;
		                    
		                    while (mousePressed) {
		                    	
		                        try {
		                        	Thread.sleep(TIME_PER_SHOT);
		                        	if (mousePressed) {shootDefender();}
		                        } catch (InterruptedException e) {}
		                     
		                    }
		                }
		            });
		            t.start();
	    		}
	    	}
	    	public void mouseClicked (MouseEvent me){
				if ( !mousePressed ) 
					shootDefender();
			}
	    	public void mouseReleased(MouseEvent me){
	    		mousePressed = false;
	    		t = null;
	    	}	
		});
		
		addMouseMotionListener(new MouseMotionAdapter(){
			public void mouseDragged(MouseEvent me) {
				mousePosition = me.getPoint();
			}
			
			public void mouseMoved(MouseEvent me) {
				mousePosition = me.getPoint();
			}
		});
	}

My intention is this to work like in this Geometry Wars Remake from this Basic Game tutorial. Unfortunately, there is no mouse related code.

If someone could fix it I would really appreciate it. Actually, it works, but if you click quickly twice and keep pressing it shootDefender() runs twice and isn’t waiting the TIME_PER_SHOOT value.