Solved LibGDX white Image?!?!?!?! Drives ME CRAZY!!!

package com.mygdx.game;

import java.awt.Rectangle;
import java.nio.IntBuffer;

import box2dLight.PointLight;
import box2dLight.RayHandler;

import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.GL30;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.BodyDef.BodyType;
import com.badlogic.gdx.physics.box2d.Box2DDebugRenderer;
import com.badlogic.gdx.physics.box2d.CircleShape;
import com.badlogic.gdx.physics.box2d.Fixture;
import com.badlogic.gdx.physics.box2d.FixtureDef;
import com.badlogic.gdx.physics.box2d.PolygonShape;
import com.badlogic.gdx.physics.box2d.World;
import com.badlogic.gdx.utils.BufferUtils;

public class MyGdxGame extends ApplicationAdapter {
	
	SpriteBatch batch;
	RayHandler rayhandler;
	World world;
	OrthographicCamera camera;
	private PointLight light;

	private static Texture texture;
	
	@Override
	public void create () {

		texture = new Texture(Gdx.files.internal("backround.png"));
		batch = new SpriteBatch();
		
		camera = new OrthographicCamera(1280, 720);

		world = new World(new Vector2(0, 1), true);
		rayhandler = new RayHandler(world);
	
		light = new PointLight(rayhandler, 1000, new Color(0,140,150,255), 32*30, 0, 20);
		
	}

	@Override
	public void render () {
		Gdx.gl20.glClearColor(1, 0, 0, 0);
		Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT);
		batch.setTransformMatrix(camera.combined);
		
		batch.begin();
		batch.draw(texture, 0, 0);
		
		rayhandler.setCombinedMatrix(camera);
		rayhandler.updateAndRender();
		
		batch.end();
	}
	@Override
	public void dispose() {
		texture.dispose();
		batch.dispose();
		world.dispose();
		rayhandler.dispose();
	}
	

}

i have looked on google and can not find anything but the f**king image just keeps on being white it works perfect if i start new project and use there image but why does not this one work?