Solved LibGDX update(delta) method?

Hi guys,

Having been learning to use Slick2D for the last month, I have now discovered LibGDX as I want to be able to port my games to iOS and Android.

It’s looking straight forward enough, but the examples all given in the LibGDX documentation all use the render() method to make their updates. Is there a built in update() method or do I simply just want to call my own update() as the first line of the render() method?

Thanks for your help guys,

Rob.

The render method is actually where all the updating takes place. So as you suggested, I usually place my update inside the render

Ok, that’s about it then, easy peasy :slight_smile:

thanks!